Everything noted previously just about covers the basics of how the game works. Any future parts I put up here will talk about new features or new ideas that build onto the core of the game.
I've tested this game out with a few people now, and I definitely notice patterns and strategies coming into play. This also let me see which cards were balanced and which ones were broken, so I could adjust them accordingly. What I also saw, though, was a minor issue involving the core rules which can't be solved by making new cards for it (this will be covered in the next part). It's still fixable, though, and the people I've tested this game with have given pretty positive remarks.
Many people have asked what I'm going to do with this thing next. To be honest, for the longest time I didn't really know. Do I want a company to eventually pick this up and mass market it? It depends on how much control I would still have over it. Exactly how many cards and/or sample decks am I going to make for this game? It's completely up in the air, but they're very easy to draw when I'm bored during classes, so that's a plus. For now, this is just another idea of mine, one of probably several hundred little game ideas I've invented. Some are very intricate and require specific materials like this card game and a board game of mine; some are purely spontaneous and created during camping trips ("So if you kick the ball through the fork of that tree there, it's worth 10 points; if you catch the ball as it comes down you get an extra turn; if it bounces off an object onto somebody's head, it's worth no points, but it's absolutely hilarious...")
But with the classes I've been taking, as my knowledge of computer programming and circuits and stuff like that increases, I've been thinking that soon I want to try and program something like this. I'm still a long ways from being able to do this, but it is a realistic goal I can reach for, at least for now. I would have to start with turning a line of data into a working card, and I would likely only be able to use the most basic cards (as in, no special effects, because some of them would probably be a nightmare to program), but if the core of the game can be built, then that's a huge step. Everything else can simply be built on top of it and altered if needed.
And from there, who knows. Maybe Arrows will become the new hot Facebook app. ;)